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- #SWORD COAST LEGENDS MODS DIALOG INSTALL#
- #SWORD COAST LEGENDS MODS DIALOG MOD#
- #SWORD COAST LEGENDS MODS DIALOG PC#
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It was on this day that he vowed to destroy any dragon that presented a threat to the Realms and to find the dragon that killed his friend and mentor.
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Fergus died in the attack, suffering multiple burns from the blazing breath weapon and Conchobhair escaped with minor burns and wounds. The dragon was bent on seeking his revenge and the opportunity presented itself. This was a dragon that Fergus had encountered some twenty years prior, in which Fergus had injured it by blinding it in one eye. One fateful day brought Fergus and Conchobhair face to face with a Red Dragon. He spent six years training with Fergus in the ways of a seasoned warrior and even took positions as mercenaries for a few of the larger cities in the area. He asked Fergus to train and teach him everything that the older warrior knew. However, it was not until Fergus told him of his encounter with a blue dragon that Conchobhair decided to make a life change. Conchobhair had spent a few months on the road with Ravenskill and his tales of greate battles intrigued him. On one of his treks from Waterdeep to Baldur's Gate, he met a warrior by the name of Fergus Ravenskill.įergus was a very valiant warrior and had spent most of his fifty-six years on the battle field. However, he eventually felt too restricted with the discipline and wished for something with more glory. He started his training as a paladin and spent a few years lifing the virtous life of the paladin. However, being the youngest he had little hope of inheriting much of the family's holdings, so he set out to make a life for himself when he reached the age of twenty. He is the younges of four sons of the very influential Strongblade family in Waterdeep. Both fixed by changing lines 48:49 of NTofSC.tp2)Ĭonchobhair originally hails from Waterdeep.
#SWORD COAST LEGENDS MODS DIALOG INSTALL#
Fixed install problem on Mac (Binaries found in the bin/osx folder were not marked as executables and not called by WeiDu correctly. There is no a so the call was commented in the tp2 Corrected variable handling in shaell.d (Setting of original game variable "HelpShaella" was patched to false dialogue state/ reply option (probably without impact while playing)) BGT: changed "large" portrait to "willym.bmp") Corrections of Will's portrait (Some portraits were in png format, changed to bmp.
#SWORD COAST LEGENDS MODS DIALOG PC#
Ordolath didn't take his candle if PC told about mage in his house, now takes his candle for all reply options Tweaked the Firewine Bridge Dungeon entrance script so the PC sees the warning about the waiting monsters if area was entered with Nib's scroll the first time (plus added a note about the usefulness of a cleric.) One new line added to Haeball so he doesn't talk about several things if PC had only quest for one The German install now uses German titles during install (the component titles weren't externalised into the a BG:EE+EET German version should no longer crash on worldmap Test reports welcome! I tested myself on all platforms but there is always something one pair of eyes will miss.ĭownload NTotSC latest Release from SpellholdStudios GitHub Edited Augby jasteyįor BG:EE and EET the German version crashed when visiting the worldmap.
#SWORD COAST LEGENDS MODS DIALOG MOD#
If your mod has crossmod content with NTotSC and you are nervous about the changes, let me know and I will help you concerning compatibility with v2.0. The package comes with a detailed list of Changes including altered variable names. the Ice Slamander or Eldod - they will have the appropriate keys on them.) Also, the mod now uses the prefix "NT". "The Field of the Dead"), or received by killing the quest giver instead of going on his fedex quest (e.g. The Temple of the Black Hand will only be revealed after the demon in Ulgoth's Beard is defeated.Īll other quests can either be "walked into", received from multiple persons (e.g. The only restrictions remaining are: The Northern Citadel Quest will be handed out from Duke Eltan when he summons the PC in the original game. Since v2.0, the quests are less restrictive in their order, especially in the order of when to talk to whom. For BG:EE, as of v2.1.0 doesn't need the BP-BGTWorldmap mod for the mod areas to be accessible via the worldmap. To reach the new areas via worldmap, you need to install BP-BGT-worldmap for BGT after NtotSC an start a new game. for BG:EE: version by Red Carnelian (this mod is still beta, too). If you want to play the two mods together, install DSotSC first. As of version 2.0, NTotSC is no longer dependent on DSotSC. This is a BGT, BG:EE, and EET version of the original mod. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other. NTotSC adds several quests to the BG1 part (with TotSC) to the game.
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